That prompts one of a couple of conceivable outcomes. Epic and Psyonix may really not have worked out the bit of the arrangement that would direct selectiveness, and that could descend sometime in the future. On the other hand, Epic could be holding up until the kickback subsides to make the declaration, like how Gearbox Software uncovered the principal Borderlands 3 trailer in late March and held up about Rocket League Items seven days to affirm EGS selectiveness.
A progressively sensible perusing of the circumstance is that Epic is standing by to check whether EGS can hit highlight equality with Steam in regards to some basic highlights Rocket League relies upon, similar to mods, exchanging, and leaderboards. On the off chance that it doesn't get EGS to where it should be by late 2019, Epic could keep the game available to be purchased on Steam until it does. The most liberal examination of this declaration is that Epic has from the beginning wanted to sell the game on both EGS and Steam, yet nothing about the wording of its public statement or the undeniable jumbling afterward makes that sound conceivable.
What we're left with is a ton of open inquiries concerning how this change may function, what Rocket League may resemble in the event that it exists on the two stages, and exactly how convoluted it may be for Steam players to continue playing a similar variant of the game they appreciate now once its basically conveyed through EGS. Epic is likewise compelled to fight with the awkward reality that a vocal, possibly developing subset of the PC gaming network will never acknowledge selectiveness LOLGA as an idea or business procedure in any structure.