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As Ark fans might be aware, this transformation is somewhat more low-key than Wildcard’s original stated plans to implement a timed eruption cycle for the volcano. According to Buy ARK Items Ark’s lead designer Jeremy Stieglitz, there were two main reasons why the studio eventually opted against having the volcano actually spew lava all over the island.


Firstly, a timed environmental hazard that repeatedly destroyed its surrounding seemed “inconsistent with the gameplay of the rest of the Island map,” he told Kotaku. Perhaps more crucially though, the team felt that the cost-versus-benefit simply wasn’t in favor of a massive cyclical eruption with convincing progressive lava flow, so close to the game’s retail 1.0 release.Such an event, Stieglitz said, “would have presented some technical and artistic concerns that would have taken critical time away from things which we think will matter most to general player enjoyment of the game in the shipping 1.0 build.”
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