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Maaivy and his teammate managed to Rocket League Crates do something even harder, tossing the ball back and forth between one another and the walls until a beautiful flick at the end set up the perfect shot. Team blue could have probably defended the attack if they’d kept their heads about them but when the clock hits zero people have a way of coming apart at the seams. That added tension and anxiety is part of what makes it so hard to score after the buzzer’s sounded, but despite all of that Maaivy and his teammate managed to keep their final attacking play alive for a nineteen total seconds after it should have originally one dead. I know because I counted.

Rocket League is a shining example of how a game can organically create its own success without expensive marketing campaigns or pre-launch hype. When it launched on the PS4 as part of Sony's PlayStation Plus subscription service it came with little fanfare – the title on which it is based, Supersonic Acrobatic Rocket-Powered Battle-Cars, drifted under the radar of many a player during the PS3 era and developer Psyonix admitted it had trouble getting publishers interested in the sequel. The game's incredible addictiveness – no doubt combined with the fact that it was totally free to PS+ subscribers for the first month of release – created a multiplayer monster which has since extended its reach to Xbox One and PC. Now it's the turn of the Switch, and rather than being the poor relation in this family, the Nintendo port could actually be the best way to experience the game yet.
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